![]() Ferguson 5 Gaming Addiction and Internet Gaming Disorder Mark D. ![]() OlsonĤ The Influence of Digital Games on Aggression and Violent Crime Mark Coulson and Christopher J. Bowmanģ Are Electronic Games Health Hazards or Health Promoters? Cheryl K. IvoryĢ The Rise (and Refinement) of Moral Panic Nicholas D. pages cm Includes bibliographical references and index. ![]() Library of Congress Cataloging in Publication Data The video game debate : unravelling the physical, social, and psychological effects of digital games / edited by Rachel Kowert and Thorsten Quandt. Trademark notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. The Video Game debaTe Unravelling the Physical, Social, and Psychological Effects of Digital GamesĮdited by Rachel Kowert and Thorsten Quandtįirst published 2016 by Routledge 711 Third Avenue, New York, NY 10017 and by Routledge 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Routledge is an imprint of the Taylor & Francis Group, an informa business © 2016 Taylor & Francis The right of the editors to be identified as the authors of the editorial material, and of the authors for their individual chapters, has been asserted in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. Thorsten Quandt holds the chair of Online Communication at the University of Münster (Germany) and is a distinguished scientist with extensive experience in digital games research. Rachel Kowert received her PhD in Psychology from the University of York (UK), where her research focused on the relationships between social competence and online video game involvement. Interdisciplinary and accessibly written, The Video Game Debate reveals that the arguments surrounding the game industry are far from black and white, and opens the door to richer conversation and debate amongst students, policy makers, and scholars alike. Taking a broad view of the industry from the moral panic of its early days up to recent controversies surrounding games like Grand Theft Auto, contributors explore the effects of games through a range of topics including health hazards/benefits, education, violence and aggression, addiction, cognitive performance, and gaming communities. In this collection, international experts review the latest research findings in the field of digital game studies and weigh in on the actual physical, social, and psychological effects of video games. Otherwise you may be unnecessarily forking out quite a bit!I needed a new mouse anyway.1 A Brief History of Video Games.Ģ The Rise (and Refinement) of Moral Panic.ģ Are Electronic Games Health Hazards or Health Promoters?.Ĥ The Influence of Digital Games on Aggression and Violent Crime.ĥ Gaming Addiction and Internet Gaming Disorder.Ħ Social Outcomes: Online Game Play, Social Currency, and Social Ability.ħ Debating How to Learn From Video Games.Ĩ Video Games and Cognitive Performance.ĩ Exploring Gaming Communities.ġ0 No Black and White in Video Game Land! Why We Need to Move Beyond Simple Explanations in the Video Game Debate.ĭo video games cause violent, aggressive behavior? Can online games help us learn? When it comes to video games, these are often the types of questions raised by popular media, policy makers, scholars, and the general public. Of course it could also help kids or for that matter aldults to learn how to manipulate the mouse better but I think for those who like to really get in to games (yours truly) then maybe you should pull out that old busted mouse you had with your old IBM compatible PC. I suppose the same effect could be achieved with the mouse but as things get more frantic you might loose the plot a bit and smash your mouse in to many little pieces. I thought the whole attraction of the arcade version of this game was that you could actually swing a hammer at the moles physically hit the cheeky chapies hence dispensing of some of that built up aggression that we all seem to be carrying around these days! GRRRRRR. By Bartley Sharkey reviewed on July 20, 2006
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